Wednesday, February 4, 2015

Exercise 1.5

1)    Super Smash Bros N64
  The reason why it was so compelling is that it incorporated characters from various other games. It allowed people to settle childish arguments about which character was best. The game also used a cooperative aspect with the option to have multiple players participate in the same game.

2)    Chess
Chess is a good game because of the challenge and adversarial aspect. The game uses near puzzle solving characteristic which is beneficial.  Your opponent in the game makes it more competitive in nature which separates it from games like Sudoku or Crossword puzzles.

3)    Pokémon
Pokémon is so compelling since it deploys many ideas. There is the idea of progression. Throughout the journey you raise creatures and travel throughout many regions within the game. This forms a kind of bond with the characters you raise in the game and the player. There is also the competitive aspect since players are able to fight each other with the creatures they raised in the game.

4)    Star Fox 64
This game is successful since it utilizes aspects of a first person shooter while enjoying ideas of progression. There is a slight adversarial aspect in which players can combat each other, but it is the strong story line that is the most beneficial.

5)    Yu-Gi-Oh
This card game has many characteristics. The adversarial aspect between two plays makes it more competitive, but there is a cooperative facet. Players may trade cards with each other and adds another dimension to the game.

6)    Hey You Pikachu
This game is successful because it was interactive. Nintendo pioneered technology to allow players to talk to in game characters.

7)    soccer
Soccer is a successful game since it uses many players in a cooperative and adversarial setting. The use of teamwork and self-improvement were the most powerful components in allowing the game to function. 
8)    black jack
Black jack is fun to play because of the element of chance and risk. This uncertainty adds a layer of entertainment because of the psychological concept of variable ratio schedules, which rewards people for a specific function at changing times.

9)    Mario Sunshine
This game is successful because of the progression in the game. Throughout the journey, there are increasingly difficult puzzles which make the game challenging and compelling.

10) Paper Mario 64
The game uses an interesting animation for the game. It looks as if everything were made from paper.The cleverness in this design and how it is woven into the storyline empowers the game.



Exercise 1.2

One game that was DOA was “Super Paper Mario” for the Wii system. It was the third installment of a series. The major pitfall of the game was the combat system involved. It was played like a traditional Mario game. However, the prior installments allowed different expectations to form.  Players were lead to believe that a turn based would be used, and was a characteristic that lead to the success of the earlier installments. The game designers could have fixed the game by reverting to the old system which alienated purists.